Mike C. Bauer: Artist, Game/Web Developer, Software Engineer
Most of my recent work has been created under confidential or classified security measures so I can't really display it the way I would like, but I have managed to piece together a few examples to give a taste of what I have done.
For 20 years I have been a professional artist, traditionally trained as an animator, I grew into being a director, capable of handling every element required in creating an animation: modeling, texturing, rigging, unwrapping, animation, cameras, lighting, efx, rendering, editing, sound design and compositing.Drawing, painting, sculpting, and as of late woodworking round out my skillset.
For about 5 years, I was the Program Chair of Game Design at ITT Technical Institute.
After I left the school, I was hired on as a Lead Designer where I helped an R&D team create an 360 degree immersive trainer using UDK at first, and then Unity.
I can help you go from concept sketches all the way to the finished product. During my time as Lead Designer, we published AR, VR and desktop apps for clients.
Currently a software engineer working with QT and C++ to create UI applications which emulate military software for training purposes. Emulators obviously are very tricky to do because you have to produce and exact replica of someone else's application, but this is a reverse engineering challenge that I enjoy. Occasionally I get to add some creativity to our applications which run to help the instructors monitor and train the students.